Tables:
Game Title: zzz
Replay (1):Creator:
]2eti]2ed
Engine:
BW 1.18-1.20
Map:
| iCCup | Python 1.3
Type:
Melee
Views:
10
Ladder:
None
Played at:
2017-08-08 20:23:44
Length:
09:13
Size:
128x128
Matchup:
TvT
Downloads:
0
MM Info:
Team | Color | Name | Race | APM | EAPM | Redun- dancy |
Start Dir |
Cmds | Last Cmd |
Type | Result | ID | Slot | MMR |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | Orange | ]2eti]2ed | Terran | 187 | 98 | 48% | 2 | 1,713 | 09:10 | Human | Victory | 0 | 1 | |
2 | White | No_Musician | Terran | 11 | 5 | 50% | 7 | 100 | 09:10 | Human | Defeat | 1 | 2 |
List all players on the 👨Players page.
| iCCup | Python 1.3
Created by Terrance
Modified by Forgotten_
[ www.iccup.com ] modification
Resources | Amount | Count |
---|---|---|
Mineral field | 1,500 | x96 |
Mineral field | 1,000 | x12 |
Mineral field | 1 | x2 |
Total minerals | 156,002 | |
Vespene geyser | 5,000 | x12 |
Total vespene gas | 60,000 |
Map hash: K6MmP2OusEpdZ2LGDK_ZLY_0Ivg
High-res map image:
L 2048x2048
XL 4096x4096
Time | ]2eti]2ed | No_Musician |
---|---|---|
00:00 | SCV | |
00:07 | SCV x2 | |
00:08 | SCV x5 | |
00:10 | SCV x2 | |
00:11 | SCV x8 | |
00:12 | SCV x6 | |
00:13 | SCV x3 | |
00:15 | SCV x4 | |
00:17 | SCV | |
00:18 | SCV | |
00:19 | SCV | |
00:20 | SCV x6 | |
00:21 | SCV x6 | |
00:22 | SCV | |
00:24 | SCV x3 | |
00:25 | SCV x2 | |
00:33 | SCV x4 | |
00:38 | SCV x2 | |
00:40 | SCV | |
00:55 | SCV | |
00:57 | SCV | |
00:59 | Supply Depot | |
01:01 | SCV x7 | |
01:02 | SCV x6 | |
01:03 | SCV x7 | |
01:04 | SCV x7 | |
01:05 | SCV x2 | |
01:10 | SCV | |
01:11 | SCV | |
01:27 | Barracks | |
01:31 | SCV x6 | |
01:32 | SCV x3 | |
01:39 | SCV | |
01:44 | SCV | |
01:54 | SCV | |
02:11 | Supply Depot | |
02:14 | SCV | |
02:23 | Supply Depot | |
02:26 | SCV | |
02:35 | Barracks | |
02:38 | SCV | |
02:44 | Barracks | |
02:48 | SCV | |
03:00 | SCV | |
03:17 | SCV | |
03:27 | Supply Depot | |
03:30 | Supply Depot | |
03:33 | SCV | |
03:36 | Supply Depot | |
03:42 | SCV | |
03:56 | Barracks | |
03:58 | Supply Depot | |
04:00 | SCV | |
04:15 | SCV | |
04:16 | SCV | |
05:05 | Supply Depot | |
05:09 | SCV | |
05:12 | Marine | |
07:19 | Supply Depot | |
07:20 | Marine x3 | |
07:21 | Marine |
Frame | Time | Player | Message | ||
---|---|---|---|---|---|
221 | 00:09 | No_Musician | 💬 | I'm bottom left | |
411 | 00:17 | ]2eti]2ed | 💬 | we canhust ally | |
438 | 00:18 | ]2eti]2ed | 💬 | lol | |
711 | 00:29 | No_Musician | 💬 | lol, forgot | |
1853 | 01:17 | ]2eti]2ed | 💬 | you just gotta follow the rules | |
1954 | 01:22 | ]2eti]2ed | 💬 | depot on top or to the right of rax | |
6165 | 04:18 | No_Musician | 💬 | so a rine or a ling can't get through on any of those? | |
6489 | 04:32 | ]2eti]2ed | 💬 | lings can get in the right and left bases | |
6562 | 04:35 | ]2eti]2ed | 💬 | rines can also pretty sure | |
6618 | 04:37 | ]2eti]2ed | 💬 | not zealots | |
6985 | 04:53 | No_Musician | 💬 | ah, so not a good ling defence | |
7047 | 04:55 | ]2eti]2ed | 💬 | there is no ling-tight wall for the left main as far as I know | |
7072 | 04:57 | No_Musician | 💬 | defense | |
7136 | 04:59 | ]2eti]2ed | 💬 | yea, walling is generally bad vs zerg | |
7313 | 05:07 | No_Musician | 💬 | oh | |
7599 | 05:19 | ]2eti]2ed | 💬 | if there are 2 zergs though what you can do is this | |
7802 | 05:27 | ]2eti]2ed | 💬 | or zerg x protoss | |
8096 | 05:40 | ]2eti]2ed | 🎯 | Pinged (x=3776, y=1920) | |
8098 | 05:40 | ]2eti]2ed | 🎯 | Pinged (x=3776, y=1920) | |
8104 | 05:40 | ]2eti]2ed | 🎯 | Pinged (x=3776, y=1920) | |
8106 | 05:40 | ]2eti]2ed | 🎯 | Pinged (x=3776, y=1920) | |
8160 | 05:42 | ]2eti]2ed | 💬 | watch the ramp | |
8487 | 05:56 | No_Musician | 💬 | block | |
8575 | 06:00 | ]2eti]2ed | 💬 | you select the marine with scv | |
8683 | 06:04 | ]2eti]2ed | 💬 | press hold position | |
8765 | 06:08 | ]2eti]2ed | 💬 | then do this | |
9106 | 06:22 | ]2eti]2ed | 💬 | they can't target the scvs | |
9231 | 06:27 | No_Musician | 💬 | ha! Neat trick | |
9269 | 06:29 | ]2eti]2ed | 💬 | and marine/zealot will not attack them | |
9440 | 06:36 | ]2eti]2ed | 💬 | because the marine is keeping them busy | |
9664 | 06:45 | ]2eti]2ed | 💬 | so you can go for factories behind this | |
9782 | 06:50 | ]2eti]2ed | 💬 | however you won't have any army until then lol | |
9928 | 06:56 | No_Musician | 💬 | yeah | |
10060 | 07:02 | ]2eti]2ed | 💬 | in general though, if there are zerg on the other team, it's better to just | |
10108 | 07:04 | ]2eti]2ed | 💬 | not finish your wall | |
10230 | 07:09 | ]2eti]2ed | 💬 | I will show | |
10405 | 07:17 | ]2eti]2ed | 💬 | well first of all | |
10591 | 07:24 | ]2eti]2ed | 💬 | this makes it zergling tight | |
10638 | 07:26 | ]2eti]2ed | 💬 | on this position | |
10741 | 07:31 | ]2eti]2ed | 💬 | the third depot | |
10944 | 07:39 | No_Musician | 💬 | k | |
11883 | 08:19 | ]2eti]2ed | 💬 | this is how you hold ling rush | |
12001 | 08:24 | ]2eti]2ed | 💬 | you need to not have walled | |
12123 | 08:29 | ]2eti]2ed | 💬 | to bring the scv over there | |
12201 | 08:32 | ]2eti]2ed | 💬 | without losing marine production time | |
12493 | 08:44 | ]2eti]2ed | 💬 | s | |
12519 | 08:45 | ]2eti]2ed | 💬 | so yea | |
12629 | 08:50 | ]2eti]2ed | 💬 | that's the general idea | |
12786 | 08:57 | No_Musician | 💬 | Okay, thanks! | |
12889 | 09:01 | ]2eti]2ed | 💬 | np | |
13100 | 09:10 | No_Musician | 🚪 | Player has left the game (Quit) | |
13110 | 09:10 | ]2eti]2ed | 💬 | all allied now |
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