Tables:
Game Title: fa1
Replay (1):Creator:
Soul)Z(Ty2
Engine:
BW 1.21+
Map:
Neo Sylphid 2.0
Type:
Melee
Views:
30
Ladder:
None
Played at:
2018-12-21 01:58:28
Length:
15:52
Size:
128x128
Matchup:
ZvT
Downloads:
2
MM Info:
Team | Color | Name | Race | APM | EAPM | Redun- dancy |
Start Dir |
Cmds | Last Cmd |
Type | Result | ID | Slot | MMR |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1 | White | Soul)Z(Ty2 | Zerg | 72 | 52 | 28% | 12 | 1,138 | 15:52 | Human | Defeat | 0 | 0 | |
2 | Teal | slained | Terran | 136 | 92 | 32% | 8 | 2,155 | 15:51 | Human | Victory | 1 | 1 |
List all players on the 👨Players page.
Neo Sylphid 2.0
Spirit of the Wind
Created by LatiAs
Presented by Afreeca TV
Resources | Amount | Count |
---|---|---|
Mineral field | 1,500 | x93 |
Mineral field | 1,000 | x18 |
Mineral field | 0 | x2 |
Total minerals | 157,500 | |
Vespene geyser | 5,000 | x9 |
Vespene geyser | 1,500 | x3 |
Total vespene gas | 49,500 |
Map hash: CvFV5o10sgAa8qZwo9Po0_T8v2A
Map Origin: Blizzard
ladder/Season 5/(3)Neo_Sylphid_2.0.scx
ladder/Season 6/(3)Neo_Sylphid_2.0.scx
ladder/Season 7/(3)Neo_Sylphid_2.0.scx
ladder/Season 5/(3)Neo_Sylphid_2.0.scx
ladder/Season 6/(3)Neo_Sylphid_2.0.scx
ladder/Season 7/(3)Neo_Sylphid_2.0.scx
High-res map image:
L 2048x2048
XL 4096x4096
Time | Soul)Z(Ty2 | slained |
---|---|---|
00:00 | SCV | |
00:01 | Drone x2 | |
00:06 | SCV | |
00:09 | SCV x2 | |
00:10 | SCV x5 | |
00:11 | SCV x2 | |
00:12 | SCV x2 | |
00:13 | SCV x6 | |
00:14 | SCV | |
00:16 | SCV x5 | |
00:17 | SCV x6 | |
00:18 | Drone | |
00:21 | SCV x2 | |
00:22 | SCV x2 | |
00:23 | SCV x3 | |
00:24 | SCV | |
00:26 | SCV x3 | |
00:26 | Drone | |
00:29 | SCV x2 | |
00:32 | SCV | |
00:34 | Drone | |
00:37 | SCV | |
00:41 | Drone | |
00:54 | Overlord | |
00:55 | SCV | |
00:57 | Supply Depot | |
00:59 | SCV x2 | |
01:00 | SCV x4 | |
01:05 | SCV | |
01:20 | SCV | |
01:20 | Drone | |
01:25 | Barracks | |
01:27 | SCV | |
01:30 | Drone | |
01:38 | SCV | |
01:39 | Hatchery | |
01:45 | Drone | |
01:46 | SCV | |
02:00 | Barracks | |
02:02 | Spawning Pool | |
02:03 | SCV | |
02:07 | Drone | |
02:13 | Drone | |
02:17 | Marine | |
02:18 | Marine | |
02:22 | Supply Depot | |
02:24 | SCV | |
02:35 | Marine | |
02:35 | Hatchery x2 | |
02:38 | Drone | |
02:40 | SCV | |
02:46 | Drone | |
02:48 | Extractor | |
02:53 | Marine | |
02:54 | SCV | |
02:58 | Supply Depot | |
03:02 | Drone x2 | |
03:04 | Refinery | |
03:06 | Marine | |
03:11 | Marine | |
03:11 | Zergling | |
03:12 | Creep Colony x2 | |
03:15 | Overlord | |
03:24 | Bunker | |
03:28 | Sunken Colony | |
03:29 | SCV | |
03:30 | Marine x2 | |
03:31 | Marine x2 | |
03:35 | SCV | |
03:39 | Marine | |
03:52 | SCV | |
03:53 | Academy | |
03:54 | Marine x2 | |
03:55 | Zergling x4 | |
04:01 | SCV | |
04:01 | Marine | |
04:02 | Marine | |
04:06 | Marine x2 | |
04:38 | SCV | |
04:40 | Creep Colony | |
04:41 | Marine x2 | |
04:41 | Creep Colony x2 | |
04:43 | Barracks | |
04:43 | Creep Colony | |
04:44 | Creep Colony | |
04:45 | Supply Depot | |
04:45 | Zergling | |
04:46 | Metabolic Boost (Zergling Speed) | |
04:46 | Zergling | |
04:47 | Zergling | |
04:50 | Stim Packs | |
04:57 | Sunken Colony | |
04:59 | SCV | |
05:00 | Sunken Colony | |
05:03 | SCV | |
05:04 | Marine x2 | |
05:25 | SCV | |
05:26 | Zergling x2 | |
05:27 | Zergling | |
05:27 | Marine x2 | |
05:31 | SCV | |
05:34 | Supply Depot | |
05:37 | Medic | |
05:38 | Medic x2 | |
05:40 | ComSat | |
05:45 | Bunker | |
05:57 | Marine x2 | |
05:58 | Marine | |
06:04 | Factory | |
06:15 | SCV | |
06:16 | Marine x3 | |
06:21 | Marine x2 | |
06:22 | Marine | |
06:23 | SCV | |
06:38 | SCV | |
06:43 | SCV | |
06:46 | Marine x3 | |
06:47 | U-238 Shells (Marine Range) | |
06:48 | Zergling | |
06:49 | Overlord | |
06:50 | Overlord | |
07:02 | SCV | |
07:08 | Marine x2 | |
07:17 | SCV | |
07:19 | Medic | |
07:19 | Marine x2 | |
07:21 | Supply Depot | |
07:28 | Machine Shop | |
07:29 | Starport | |
07:36 | SCV | |
07:57 | Firebat | |
07:58 | Marine | |
07:58 | Firebat | |
08:01 | Hatchery | |
08:02 | Hatchery | |
08:07 | SCV | |
08:10 | Command Center | |
08:12 | Supply Depot x2 | |
08:29 | Hatchery | |
08:29 | Control Tower | |
08:30 | Hatchery | |
08:31 | Science Facility | |
08:31 | Marine x2 | |
08:32 | Marine | |
08:32 | Hatchery | |
08:34 | SCV | |
08:35 | Hatchery | |
08:47 | SCV | |
09:05 | Firebat | |
09:05 | Medic | |
09:06 | Marine | |
09:08 | Command Center | |
09:12 | Supply Depot | |
09:23 | SCV | |
09:23 | Marine x2 | |
09:23 | Medic | |
09:24 | Marine | |
09:27 | Marine | |
10:03 | Marine x3 | |
10:04 | Science Vessel | |
10:05 | Irradiate | |
10:20 | SCV | |
10:21 | Marine | |
10:22 | Marine x2 | |
10:32 | ComSat | |
10:34 | ComSat | |
10:38 | Marine x2 | |
10:39 | Siege Tank (Tank Mode) | |
10:44 | Marine | |
10:50 | SCV | |
12:07 | Command Center | |
12:09 | Command Center x2 | |
15:00 | ComSat | |
15:02 | ComSat | |
15:07 | ComSat | |
15:27 | Supply Depot | |
15:33 | Barracks | |
15:51 | Factory |
Frame | Time | Player | Message | ||
---|---|---|---|---|---|
270 | 00:11 | Soul)Z(Ty2 | 💬 | why don't you do it at low eLO? | |
344 | 00:14 | Soul)Z(Ty2 | 💬 | didn't catch what you wrote | |
3932 | 02:45 | Soul)Z(Ty2 | 💬 | okay so | |
3932 | 02:45 | Soul)Z(Ty2 | 💬 | i think you need to wait until you have | |
3932 | 02:45 | Soul)Z(Ty2 | 💬 | 4 marines | |
3932 | 02:45 | Soul)Z(Ty2 | 💬 | don't do it incredibly soon | |
3932 | 02:45 | slained | 💬 | oh ok | |
4926 | 03:26 | slained | 💬 | problem | |
4979 | 03:29 | slained | 💬 | this is the furthest | |
5111 | 03:34 | slained | 💬 | terrain doesnt let me go further | |
5487 | 03:50 | Soul)Z(Ty2 | 💬 | hm | |
5582 | 03:54 | Soul)Z(Ty2 | 💬 | that is a shame | |
5865 | 04:06 | Soul)Z(Ty2 | 💬 | let me think | |
7037 | 04:55 | Soul)Z(Ty2 | 💬 | gonna see if that reaches | |
8127 | 05:41 | Soul)Z(Ty2 | 💬 | well | |
8354 | 05:50 | Soul)Z(Ty2 | 💬 | i guess you can just go straight into the 1 base style i guess | |
8552 | 05:59 | Soul)Z(Ty2 | 💬 | i think an important part of the style is | |
8617 | 06:01 | Soul)Z(Ty2 | 💬 | pressuring zerg a bit | |
8794 | 06:09 | Soul)Z(Ty2 | 💬 | so | |
8894 | 06:13 | Soul)Z(Ty2 | 💬 | you should probably send marines | |
8957 | 06:16 | Soul)Z(Ty2 | 💬 | halfway across the map | |
9038 | 06:19 | Soul)Z(Ty2 | 💬 | even three quarters | |
9101 | 06:22 | Soul)Z(Ty2 | 💬 | then retreat the | |
9138 | 06:23 | Soul)Z(Ty2 | 💬 | them | |
9376 | 06:33 | slained | 💬 | so cancel bunker | |
9400 | 06:34 | Soul)Z(Ty2 | 💬 | do you make factory after stim? | |
9471 | 06:37 | slained | 💬 | and just make him pull drones? | |
9526 | 06:40 | Soul)Z(Ty2 | 💬 | no bunker at all | |
9536 | 06:40 | slained | 💬 | yea | |
9552 | 06:41 | Soul)Z(Ty2 | 💬 | i think | |
9985 | 06:59 | Soul)Z(Ty2 | 💬 | okay | |
9992 | 06:59 | slained | 💬 | well | |
10054 | 07:02 | slained | 💬 | i can do a sunken break too | |
10074 | 07:03 | Soul)Z(Ty2 | 💬 | i think that's your only way | |
10104 | 07:04 | slained | 💬 | on 3 rax | |
10350 | 07:14 | slained | 💬 | probably can break 4 | |
10605 | 07:25 | Soul)Z(Ty2 | 💬 | it rlly depends | |
10829 | 07:34 | Soul)Z(Ty2 | 💬 | i think you could do | |
11182 | 07:49 | Soul)Z(Ty2 | 💬 | a very powerful mindgame | |
11363 | 07:57 | Soul)Z(Ty2 | 💬 | but | |
11969 | 08:22 | slained | 💬 | hmm yea i can go 2 rax -> fact or 3 rax sunken break | |
12006 | 08:24 | Soul)Z(Ty2 | 💬 | your options are quite limited | |
12048 | 08:26 | slained | 💬 | kinda mind game that | |
12370 | 08:39 | Soul)Z(Ty2 | 💬 | yah that sounds good | |
12783 | 08:56 | slained | 💬 | k imma try that bunk im honestly gonna do the pressure | |
12876 | 09:00 | slained | 💬 | i just can win if hes sloppy | |
12930 | 09:03 | slained | 💬 | without fully commiting | |
13347 | 09:20 | Soul)Z(Ty2 | 💬 | i think | |
13446 | 09:24 | Soul)Z(Ty2 | 💬 | you have to do it either two ways | |
13560 | 09:29 | Soul)Z(Ty2 | 💬 | start the bunk with no intention of finishing it | |
13708 | 09:35 | Soul)Z(Ty2 | 💬 | and only to trip him up and pull drones | |
13755 | 09:37 | Soul)Z(Ty2 | 💬 | or | |
13798 | 09:39 | Soul)Z(Ty2 | 💬 | start the bunk | |
13906 | 09:44 | Soul)Z(Ty2 | 💬 | with intention to finish it | |
14217 | 09:57 | slained | 💬 | ok | |
14241 | 09:58 | Soul)Z(Ty2 | 💬 | this kind of map | |
14547 | 10:10 | Soul)Z(Ty2 | 💬 | it'll be kind of hard to do the full commit style i think | |
14760 | 10:19 | Soul)Z(Ty2 | 💬 | easily scoutable | |
14842 | 10:23 | slained | 💬 | yea | |
14847 | 10:23 | Soul)Z(Ty2 | 💬 | due to fewer locations | |
14952 | 10:27 | slained | 💬 | ovies go in pretty nice places | |
15295 | 10:42 | Soul)Z(Ty2 | 💬 | so i would recommend doing | |
15465 | 10:49 | Soul)Z(Ty2 | 💬 | the fake out variation | |
15885 | 11:07 | Soul)Z(Ty2 | 💬 | you need a map | |
16014 | 11:12 | slained | 💬 | you think he'll put his overlord here though> | |
16130 | 11:17 | Soul)Z(Ty2 | 💬 | something that'd be good for 1 base style | |
16180 | 11:19 | Soul)Z(Ty2 | 💬 | factory | |
16298 | 11:24 | Soul)Z(Ty2 | 💬 | hm | |
16697 | 11:41 | Soul)Z(Ty2 | 💬 | et me think | |
16961 | 11:52 | slained | 💬 | could i have stopped his ovie from coming there | |
17034 | 11:55 | slained | 💬 | if i put the rax out futher | |
17584 | 12:18 | Soul)Z(Ty2 | 💬 | well | |
17613 | 12:19 | Soul)Z(Ty2 | 💬 | probably | |
17623 | 12:20 | Soul)Z(Ty2 | 💬 | yah | |
17677 | 12:22 | Soul)Z(Ty2 | 💬 | put it out further | |
18079 | 12:39 | Soul)Z(Ty2 | 💬 | let me think of a map | |
18146 | 12:42 | Soul)Z(Ty2 | 💬 | good for 1 base style | |
19392 | 13:34 | Soul)Z(Ty2 | 💬 | you might want to go roadkill | |
19601 | 13:43 | Soul)Z(Ty2 | 💬 | but if the person does a very | |
19775 | 13:50 | Soul)Z(Ty2 | 💬 | knee-jerk 9 pool | |
19871 | 13:54 | Soul)Z(Ty2 | 💬 | or | |
19935 | 13:57 | Soul)Z(Ty2 | 💬 | unlikely 5 pool | |
20052 | 14:02 | Soul)Z(Ty2 | 💬 | you need to have a sufficient defense versus that | |
20186 | 14:07 | Soul)Z(Ty2 | 💬 | are you comfortable defending vs. 9 pool? | |
20263 | 14:11 | slained | 💬 | yea | |
20374 | 14:15 | Soul)Z(Ty2 | 💬 | okay | |
20416 | 14:17 | Soul)Z(Ty2 | 💬 | considering it's | |
20467 | 14:19 | Soul)Z(Ty2 | 💬 | an inverted ramp | |
20562 | 14:23 | slained | 💬 | yea im good | |
20563 | 14:23 | Soul)Z(Ty2 | 💬 | you'll have to pull 4 scv's | |
20603 | 14:25 | Soul)Z(Ty2 | 💬 | just to be safe | |
20713 | 14:29 | Soul)Z(Ty2 | 💬 | okay so you should do the strat on roadkill | |
20784 | 14:32 | Soul)Z(Ty2 | 💬 | he may also | |
20829 | 14:34 | Soul)Z(Ty2 | 💬 | 2 hatch lair | |
20896 | 14:37 | Soul)Z(Ty2 | 💬 | maybe lurk or muta | |
21103 | 14:46 | Soul)Z(Ty2 | 💬 | so you may have to get turrets before factory possibly | |
21329 | 14:55 | slained | 💬 | hmm ok | |
21513 | 15:03 | Soul)Z(Ty2 | 💬 | or maybe shortly after factory starts | |
21574 | 15:06 | Soul)Z(Ty2 | 💬 | i'm unsure of the timing | |
21913 | 15:20 | slained | 💬 | sorry you're talking abouot the aggressive opening or the factory | |
22139 | 15:29 | Soul)Z(Ty2 | 💬 | 1 base 2 rax into factory | |
22250 | 15:34 | slained | 💬 | ok | |
22467 | 15:43 | Soul)Z(Ty2 | 💬 | right | |
22597 | 15:49 | Soul)Z(Ty2 | 💬 | it's good if we run through at least one test game | |
22673 | 15:52 | Soul)Z(Ty2 | 💬 | on roadkill |
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